Re: W.I.P. Arma 2 - s.t.a.l.k.e.r. Call of chernarus single player and multiplayer online
Posted by benevolentdevil on Nov 30, 2017; 7:49pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/W-I-P-Arma-2-s-t-a-l-k-e-r-Call-of-chernarus-single-player-and-multiplayer-online-tp12926p18962.html
many years later, I still am seeking this type of mission myself , and have elected to try and take up the mantle to make one for Arma2 Oa.
Hunger and thirst - I can do this, but RSP ( real survival pack GUI will not show with Stalker. )
Sleeping - Check.
Zombified stalkers -Check.
Bloodsuckers - Check, but they are too OP really.
Blind dogs - Check.
Patrolling enemies and friendlies (groups of 5) - I'd rather have variable group sizes.
Safe zones where bullets don't damage you - No, danger everywhere, always.
Stashes - I can do simple Stashes, not sure how to "hide them" though.
Enemy camps - Check.
Multiplayer - Check.
PvP - Check.
Anomolies (burn, electro, mincer, etc) - Check, Check, and bolts/detector check.
Artefacts - sorta. Artefacts don't do anything.
What is needed :
- a Trader that buys Weapons, sells weapons, buys Ammo, sells Ammo , and buys Artefacts.
- Working GUI for food, water, health and Rads.
- better Map than Namalsk. It looks the part, but is horribly not optimized, nor AI "pathing" is well done.
Chernarus is ill suited for Stalker.
- Nightime Lighting Systems for players, so NVGs can be completely removed. ( I'd like flashlights, flares, and chemlights. No ACE please.)
- Working currency system.