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Re: STALKER Exclusion Zone Sandbox development Rar.

Posted by benevolentdevil on Nov 30, 2017; 7:46pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/STALKER-Exclusion-Zone-Sandbox-development-Rar-tp15647p18961.html

Bad
Necro here, but out of all the STALKER mods out there, This one is the most complete DAP_STalker mod for arma2 Oa/CO one can get.

 I've been playing around with it myself.  

 NS ( Nightstalkers) MOD now has a broken d-load ( and doesn't look like it will get fixed. ).
NS was made for Namalsk crisis mission , not specifically " Stalker" , so it does lack most the great Stalker features.  However, they forgot to include a ns_fractions pbo in the mod itself, or the missions made by Nightstalkers do not recognize one being there.

 So THIS mod link, works great!
Anomalies work , bolts do detect them/set them off.  Detector works for anomalies and radiation.
Zombied Stalkers sometimes " bug out" when dead, they stop attacking and just keep walking, i don't know why.
Medkits and Anti-rads work.

Bloodsucker is a bastard though.  Much tougher than the actual Stalker game bloodsuckers.

 Dissapointed in no Snorks.  
 Blind dogs aren't that bad.

 I wish they hadn't " separated" the Stalker factions onto different "sides".  This plays havoc when trying to set up a multifaction, MP playing sandbox.  They ALL should have been in neutral faction, or independent.  

 Things STALKER MOD DEV lacks:

- No Trader functions.
 -Artifacts don't do anything.
- No GUI for health/radiation at least.

 Things I can't get to work with STALKER MOD DEV-  
- RSP survival mod.
- any flashlight mods or scripts.
- Any GUI at all.