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Re: A Daizy Stalker/Coop Daizy Stalker?

Posted by benevolentdevil on Nov 29, 2017; 3:38pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/A-Daizy-Stalker-Coop-Daizy-Stalker-tp18770p18954.html

I can do much more with the Stalker Dev mod now.
 I was doing well on one , anomalies included ... still couldn't figure out how to use artifacts , but thats ok.

 I used jadeGroove map as a test to do it on ... great map as far as performance goes , but not great for Stalker theme lol.  
  I also misspelled ( added a space) in my anomalies triggers for electric anomalies , after I placed hundreds of them on the map ... aggrivating.

 I used a random spawner for some bandits based off a trigger ... later I removed said trigger from my test area, but even though it is not there any more , it still fires off ... unexplained.  
( So I kind of "broke" what I did so far. )

 I got medkits , antirads, and the detector to spawn and work.  
 Unlimited bolts set ...

 So was going along nicely ... until I broke it. ( It's still playable , good for testing but get spammed with my bandit spawn drop in. )
 I came a long ways with it ...

 Still have no clue on how to add traders or get a working GUI for health, ect though.