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Re: A Daizy Stalker/Coop Daizy Stalker?

Posted by benevolentdevil on May 23, 2017; 3:34pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/A-Daizy-Stalker-Coop-Daizy-Stalker-tp18770p18772.html

Probably lost to age and thread not looked at, but I figured out a few things on making such a mission.  

 But of course there are things that just never seem to work right.

 My attempts at any self heal system , be it bandages or what-ever ... the only thing I can get to work is healing at some SimpleFirst Aid Module placed thing like an ambulance or med tent.

 I found a neat old script allowing to strike with the butt-stock of a rifle ( assuming out of ammo last ditch "defense" ) , but it works off a trigger system, and I am not sure why it's set up that way ( the language is mostly in Russian, and isn't documented. ) ... so porting it to another mission, breaks it and it doesn't work.

 I mashed together some Daizy/Dayz Epoch mods, then mashed them into the Stalker Dev mods, it worked somewhat.  No Daizy or dayz HUD like I wanted ... can't seem to access any of the dayz items ( chem-lights, flares, beans ...) , and seeing how the "random survival items" are hard coded spawned by the included mod scripts, not sure why those don't work either.  
 So trying to make a new system ... I got one to work, but it's clunky ... way simpler.  
 I have to use a marker or game logic to place a weapon holder and can call from a  small array list of randomized items that way.  
BUT ... I did manage to get more buildings opened up and it did add the Overpoch weapons. Go figure eh?
 The bad part is ... you must place game logics everywhere on a map, and none will be inside a building. So if someone wanted to switch from Utes say to Cherno ... they'd have to physically edit a map for it to work.  
Thats not desirable .... and indoor finds are much more preferred. As it stands, the random items, are simply random static spots, once learned where they are, no challenge to it really.
 Of course learning what buildings to look in Dayz or Daizy about the same thing , but it makes looting a bit harder/complex than outdoor loot spots.

 Building structures .... I found a somewhat awesome building system... not sure why Epoch didn't use this or anyone, look up MLG_Building scripts in Armaholic!  The bad part, it's got some odd hard coded money system ... and I am just not sure how to script "money" to use it.  By default it gives ( I assume a side like WEST or East ) a total of 20k dollars to build... from testing it, you can build some nice things from that.  Doors can't be locked though.  No plot poles though.  
 No windows ... but the structures are concrete and difficult to shoot through or damage.  I do think they can be damaged by high end explosives though.
 The "snap system" is wonky, doesn't really work right in my opinion.  and like Epoch , hahaha, it's a pain to line things up manually. The bad part is ... once you place something, and you messed up ... there's no removal option short of a satchel charge... and then you will have rubble afterwards.
 And like always, my attempts at modifying the scripts ... just seems to break it.
* sigh*
The money system it uses is also a problem ... the money is an odd variable called , doesn't match any money scripts from warfare or any used dayz like epoch gold, ect ... not even life servers missions.
 So changing things, again breaks it ... so a universal money system is beyond me atm.
Why? Because if not playing single player ( I was going to make both SP and MP versions eventually) ... you would want some trade, economy in the game.  Buy sell, trade, steal, robbing... ect.

 My "work around, was maybe to set up two kinds of "money" ... that one for building, where you gain a "bounty" for eliminating Mutants, blind dogs, and the zombies. Slowly gaining funds ( i can change the amount starting to zero ) , however I am fairly sure that money is hard coded into a side or faction , not individuals ... which is equally aggravating.
That means , Joeblow could be a noob , log in and start building using funds others earned.  I'd rather have it individual based , so a player earned and could build/buy when putting time and effort in. But again, I'm no scripter so it's beyond my understanding and capabilities.  ( looking up BIS and Armaholic examples no help in anything advanced.  Only simple shit from regular missions there. Those folks that KNOW how to do stuff, say things like "look up the wiki", or some other unhelpful tid bit usually if you ask. )

 Other "money" would be for a trader or trade system , turning in artifacts , selling weapons/gear , being robbed , bribes, ect ... , but for the life of me ... can't seem to figure out how to script money/funds into the game mode.

 I look at other missions and mods, and see those have a crap ton of scripts and files in them, ... but when I try to do it , only one or two work ... so copy/paste from previous done missions, doesn't seem to get the results ... and the scripting language... OMG, I'm old ...my "scripting days" in school was Qbasic , so imagine my frustration with the modern scripting languages!
 ( Not that I am trying to "steal" anyone else's work ... I think with the game age, and folks putting things up publicly for download/use means they want it to be used, as long as credit is given where credit is due of course. ) Mostly I've been looking at how others have done things, and trying to figure out how to make it work for me in a similar fashion.
 Occasionally you'll run into something that's too cool to pass up using though. Unfortunately, as cool as those are... doesn't seem to like being used after ripping it out of one mission into an new one.

 and class names ... lol, so difficult to get the class names of items from Stalker Dev. The skins are easy, but items not so much.  
 And I don't know how to script anomalies, radiation zones) DAP storms ( not sure I want those ), how to pick up and store artifacts ... so the game play/setting is not what it should be.
 I don't know how to script a health system or a hud for it.  I don't know how to script a "survival system" similar to Daizy or Dayz.  
 It seemed to me ... if one took the Dayz codes and implanted them into the Stalker Dev codes ... that shit should work.  In my mind, there's nothing stopping the addons from working, if you simply port them over.  Doesn't seem the case though.

 * double sigh*

 The last frustrating thing, ... you know the really great Mods and Missions are made by the Russians.  
The bad part, most of them do not translate into English. So many of those on here even.
 They seem to know how to do and accomplish amazing things with Arma2 and Dayz  ( and Daizy by default) , but I can't bloody understand the language.  Tried playing one, I kept using my food, water, and doing things cause even the menu was in Russian!!!! Talk about frustrating/aggravating! Makes things unplayable when you don't know what going on, or what you are picking up! Communication barriers , also inhibit advancement in learning how to do, what those crazy Russians do.

 anyways, thats my progress or lack of it atm.