A Daizy Stalker/Coop Daizy Stalker?
Posted by benevolentdevil on May 22, 2017; 12:43am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/A-Daizy-Stalker-Coop-Daizy-Stalker-tp18770.html
I'd like to get a coop and single player style stalker mod , or dayz style stalker mission. Arma2 OA or CO of course.
Every Stalker mod I download seems to be broken or missing something, except for Stalker Development Mod.
Only part of it works, and there is no mission. I tried using the editor and make a mission , but I lack the know how of how to properly use what I am looking at as far as content.
I thought it'd be cool to have a coop or even a Stalker RP mission ... buy, sell, trade, kill ... stalk, hunt, survive ( need food water rads, ect ... ) , bribe, negotiate ... all the while blind dogs, mutant zombies , and maybe even that retarded bloodsucker out there?
Playing around with what I could ... seems pretty fun, except for the bloodsucker. Talk about nasty and near impossible to kill.
Here's the things I can't seem to do ... I can't get the included modules in the editor to work right.
Like the module for a small group of stalker zombies is supposto randomly and sporadically place those units around ...
It will spawn 3-4 units , but only on the location where I place the module marker.
Same with the blind dogs one.
I can't seem to get any randomized placement of units.
Can't get the anomalies to work, nor do the artifacts seem to do anything.
( I can't script for shit, so probably my main issue.)
I don't know how to convert and use a money system at all ... nor set up a trader and item list that doesn't involve external database to buy/sell from.
Like I said all "missions" on Armaholic seem broken , NC or Namalsk Crisis, the addon "NC" itself has zero bytes in it, and the mission fails to load or crashes Arma 2, popps up the error " mission cannot be played or edited because addon NC is required, has been removed"
The only one that downloads properly is the Stalker Development Mod , but it has almost no documentation ... I can only get class names from making a mission, placing a unit down, saving, extracting the PBO and looking at the mission file in Notepad++ ... but I can't get weapons class names, or anything that way.
I even tried cracking some Day of Survival and DAIZY code , using the stalker skins ... was able to successfully use the model unit ( Skin) , but of course attempts at changing anything else seemed to not work ... even some gear no longer functioning correctly.
Of course it'll be a year or two before I can play online or even LAN, but I thought a single player that is also a COOP mod of this fashion would be fun. A tad different than DayZ anyways. Ten times spookier too!
Some have said in comments on videos, that the zombies in Arma2 STALKER were and looked retarded ... honestly I like them way better than the "infected" of Arma2 DayZ. Of course, everyone calling the Infected of DayZ "zombies" they actually are more akin to 28 days later movie Infected , rather than technical slow moving brainless Zombies" ... the Zombies of Stalker seem more like "zombies". Easy to maneuver around, and outsmart ...
Yeah in DAYZ or DAIZY you can make Zeds "slow" , but I happen to like the herky-jerky movements of the Stalker based ones way better.
Even the Undead Mod or Zombie Sandbox zombies sounded better ... even somewhat acted better. They just didn't look the part.
I think for game ported content ... Stalker isn't bad. Never be "perfect" ...
I never played the actual "stalker games" , so some of it's intricacies are lost to me ... but I dig the concept.
I just wish I had the talent you guys have ... I'd love to set up a Stalker Survival/Faction based RP like sandbox.
Players could join the existing "factions" as Stalkers, or try to be some covert scientist or civy ... lol.
Each seems to be west, east, or independent based , and civil for scientist ... so factions are almost already in place in full anyways.
I can see , playing a independant Stalker ... having to negotiate or bribe your way out of situations, or even beg for aid or a roof over your head for a stormy night ...
I can see someone playing a NightStalker , and coming up against a group of Player Bandits, or opposing faction.
Everyone still has to deal with the potential deadlines of the "wilds" ... radiation zones, anomalies, zombies, blind dogs , ... not to mention the crazy weather, and that nearly impossible bloodsucker ... but the loot and things needed to survive are OUT there ... towns/bases even have limited supplies ... some might pay big or give favors if you brought back extra goods to sell or trade.
Clean water sources would be camped on ... or fortified , guards posted ... might have to bribe for water, or kill for it, or steal it ...
See the possibilities are only limited by the ability of the engine and scripting.
Sadly I am limited because I lack the skill, knowledge , and talent of others that do amazing things ...
Even some working Single player would be nice ... even that is beyond me I think.
And yes, I have played the "DAYz Namalsk" in multiplayer before.
Not quite the same with DAYZ Infected , and flat out KOS style players ... plus it was still "DayZ" , survivor skins and all that ... just had the dreaded DAP Storms included , and probably bloodsuckers too, but I never seemed to get into areas those were at ... just too much KOS before exploring.