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Re: Cleaning Towns // New map?

Posted by Above on Dec 29, 2012; 12:44pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Cleaning-Towns-New-map-tp1705p1864.html

NicoCaffa wrote
Hello, this is my first post on the forum. So, first of all, I want to thank you for the work over here. This is one of the best "mods".

So, now that I'm here, I want to ask you if you can script somo non-spawning trigger. I mean, to kill all the zombies in some spawner (like a small town or a house) and keep it like that; just to have a safe HQ.

By the way, I know that someday you'll release all the maps of the game, so I want to ask you when are you thinking to release Takistan or Zargarbad :D


Anyways, even if no one is possibly, I want to thank you for this AWESOME job.

GL!

PS: Sorry for bad english guys...

Nico, I've added my own "base" to the map. In HM Celle, I made some small villages. However, what I never said was that I also added a house, 2 garages, a heli pad and a tower in an unknown location. I never had zombies not spawn there. But I can probably work on a script that continuesly removes zombies. However that would lag the mission down pretty hard. I think removing zombie spawns from a single building will be really hard. From what I've experienced so far, the scripts are written to affect every building of the same type. Let's say I wanted the northern barracks on Chernarus to spawn no zombies, every barrack would be empty. This is not a fact, but I'm pretty sure. I never really looked into it. But if it's indeed possible, I'm more than happy to build a random base and have it cleared from zombies.