Re: Heli lifter
Posted by
Anonymous on
Apr 18, 2014; 12:32pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Heli-lifter-tp5354p16303.html
@Eric the Viking:
Hi, I have not tried Oliv82s latest build as I have been playing this:
http://dayofsurvival.blogspot.com/p/about_14.htmlThe file to edit the vehicle tow list is: R3F_ARTY_AND_LOG -> R3F_LOG -> addons_config -> arma2_CO_objects.sqf. You can also open the mission in the editor and change the vehicle to one that is already on the list.
The files to edit the bandit spawn range are in: scripts -> mission -> fnc.
and the line of code is: _p = [getpos player, random 360, 400 + random 500] call fnc_randomPos;
in this line the the bandits will spawn randomly near the players current position, 360 degrees in direction,
400m plus up to another random 500m from the player. If you lowered these numbers they will spawn closer to you.
Also in the fnc folder is a file called doSomething_tents.sqf which spawns a tent (with good loot), campfire & 2 bandits to guard it.
I did add a dog script which puts a dog house in the fenced in yard by the barn NW of Elektro. (You can change the location in the editor). When you approach it you will hear a dog barking, when you touch the dog house he will spawn & you will have new commands on the scroll menu. Beware if you change skins, the dog will die. If you go back a new dog will spawn but not follow you. I have not found a way around this.