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Re: Heli lifter

Posted by Eric the Viking on Apr 18, 2014; 1:37am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Heli-lifter-tp5354p16300.html

[I thought I'd move this bit of discussion out of Oliv82's thread since it didn't really belong there.]

Anonymous wrote

@Eric the Viking

Here is a link to download my mission file (backup your original & start a new game):
https://dl.dropboxusercontent.com/u/20875541/DaiZyFactions1987weapmod.chernarus.pbo

You can open it and compare to yours. I had to add a lot of vehicles to the tow & towable list.
Oliv82 used different version of some for variety and they were not on the "stock" list that comes with the script. For example, there are 3 version of the Ural ZU23 (CDF, GUE, INS):https://community.bistudio.com/wiki/ArmA_2:_Vehicles

Good luck!
Thank you so much Anonymous! :)

Looking at the init.sqf for starters I can see immediately that pretty much everything posted by "Tiger" is not suited for "our" SP versions of DayZ. This has been the biggest hurdle I've had to contend with when trying to "mod" any mods - Authors say go to this line and insert that except there is no this when I look in the mission (or other) file I actually have.

**---<brain explodes>---**

Anyways, I'm now looking at Oliv82's v8.4 mission file and comparing it to what you kindly uploaded. It's slow progress but I can see you have added other things to the mod (dogs?) but there are clearly other things being added other than the R3F folder and a change to the init.sqf for the towing to work correctly.

It's rude of me to ask but have you modded Oliv82's v8.4 patch with the tow/lift script and the reduced bandit spawn range you mentioned? Could I trouble you for a copy?


Regards,

Eric

EDIT

Ok, I looked through everything, and started fresh. Extracted the .pbo, noted the line in init.sqf, copied it over. Dragged the R3F folder into the root of the mission structure, repacked. And it worked!

I'm a little curious about a few things: the coding which describes the vehicles which can be towed - this is in the R3F folder? There's a few hundred extra lines in the mission.sqm - these additional entries are describing what?
 
On a side note, Notepad ++ is an incredible program. I can examine two nearly identical files simultaneously and instantly see where the differences are.
 
EDIT2

On a possibility unrelated note, pressing CapsLock kills me. lol.