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Re: Possible to remove zombies?

Posted by Haleks on Feb 13, 2014; 5:14pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Possible-to-remove-zombies-tp11382p15496.html

Acid44 wrote
Alright I've played a lot now. That was the last car patrol I've seen, even after playing another 12+ hours, and I'm always on the road. And I've decided that there's a bit too many AI at times. For example, last night I finally made it to the big airport, coming in from the East/North/East, about a km away I spotted a group of 3 baddies and got them, then as I got closer, there were 3 more around a little town I had to go through, and WAY too many to even bother fighting my way through as I got within about 500m of the barracks/hangars (I was on the other side of the fence in the open fields near the hangars/barracks). In total there were probably around 30 bandits in the area pretty much a group of 2 popping up each time the last group was killed, way too many for the desolate wasteland I had pictured.

Been looking through the scripts and I can't find anything that looks like it may control spawn rates of AI or cars. I've looked through all the stuff in the mission .pbo, which I think is where the controlling file would be (doSomething_bandits/cars.sqf?). I'm guessing I'm just missing something here? It looks like it just checks if there are 2 bandits within some distance, then if not, spawns one between 400m up to 1km? So if I lowered the check from 2 to 1, would it just keep spawning them the second one dies in high spawn rate areas like the airport?

Sorry for the wall of text, tired and trying to type isn't a good mix for me
I think it's a trigger issue rather than a problem with the scripts. What happened is that you crossed several times the limits of the trigger zone, spawning multiple bandits. The trigger in NWAF spawns bandits and bandit squads - wich is why you had so many.
I'm going to re-size the trigger area to prevent this from happening again - it should be 6 bandits max in this location (one squad and three loners); should be more manageable.
I'll also change the patrol cars spawns to be more frequent.

Thanks for reporting those issues - I don't have time to actually play, so this kind of feedback greatly helps to enhance this mod!