Re: Possible to remove zombies?
Posted by Acid44 on Feb 13, 2014; 3:54pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Possible-to-remove-zombies-tp11382p15495.html
Alright I've played a lot now. That was the last car patrol I've seen, even after playing another 12+ hours, and I'm always on the road. And I've decided that there's a bit too many AI at times. For example, last night I finally made it to the big airport, coming in from the East/North/East, about a km away I spotted a group of 3 baddies and got them, then as I got closer, there were 3 more around a little town I had to go through, and WAY too many to even bother fighting my way through as I got within about 500m of the barracks/hangars (I was on the other side of the fence in the open fields near the hangars/barracks). In total there were probably around 30 bandits in the area pretty much a group of 2 popping up each time the last group was killed, way too many for the desolate wasteland I had pictured.
Been looking through the scripts and I can't find anything that looks like it may control spawn rates of AI or cars. I've looked through all the stuff in the mission .pbo, which I think is where the controlling file would be (doSomething_bandits/cars.sqf?). I'm guessing I'm just missing something here? It looks like it just checks if there are 2 bandits within some distance, then if not, spawns one between 400m up to 1km? So if I lowered the check from 2 to 1, would it just keep spawning them the second one dies in high spawn rate areas like the airport?
Sorry for the wall of text, tired and trying to type isn't a good mix for me