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Re: Possible to remove zombies?

Posted by Haleks on Feb 05, 2014; 8:12pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Possible-to-remove-zombies-tp11382p15294.html

Assuming that you use the newest dayz_code, here's a quick how to :

Use PBO manager to decompile the dayz_code; then go into Configs folder, and open the CfgLoot folder.
Open the CfgBuildingLoot.hpp file with a text editor. You need to set the following values for each building class :

                zombieChance = 0;
                minRoaming = 0;
                maxRoaming = 0;
                zombieClass[] = {};


Save, recompile the dayz_code into a new PBO file, and launch a new game.

I didn't test it but it should work all right.

EDIT : To make things more interesting, you guys can set the bandits to come across the player more often :
De-PBO the mission file you want to play, and go in scripts\mission\fnc.
Open the following files : doSomething_bandits, doSomething_banditSquad, doSomething_banditstwo
And look for this line : [_eastGrp, _pos, 250] call fnc_taskPatrol; or [_resistGrp, _pos, 250] call fnc_taskPatrol;
Change "_pos" to "getpos player".
Re-compile and prepare for gunfights! ;)