Re: ACRE Support for DayZ
Posted by Josh M on Aug 06, 2013; 12:01am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/ACRE-Support-for-DayZ-tp11091p11220.html
Would you be so kind, Above, to put the ACRE radios into the tables for me? I'm using DayZ Overwatch as the basis for my server.
I'd like for the radios to be lootable from primarily military spawns.
ACRE_PRC148 from all military spawns with a 25%-50% chance so they can be obtained fairly regularly.
Including the various military and police zombies, and crash sites as well as having a 10% chance to spawn from the medical spawns. Also off of the bandit NPCs if do-able.
AN/PRC-117F from all military spawns with a 5%-10% chance, and a 50% chance from helicopter crash sites. But not on zombies.
ACRE_PRC343 / ItemRadio very very low chance to drop on whatever civilians, 25% chance to spawn on hunter zeds, and from deer stands.
Classnames for radios^
Also would it be possible for you to change the starting loadout to
class CfgSurvival {
class Inventory {
class Default {
RandomMagazines = 1;
//weapons[] = {"Makarov"}; //8Rnd_9x18_Makarov
GuaranteedMagazines[] = {"15Rnd_9x19_M9","15Rnd_9x19_M9","30Rnd_556x45_Stanag","ItemBandage","ItemBandage","ItemPainkiller"};
RandomPossibilitieMagazines[] = {"15Rnd_9x19_M9","30Rnd_556x45_Stanag"};
weapons[] = {["M9","M16A2","ItemWatch","ItemFlashlightRed","ItemKnife","ACRE_PRC148"};
backpackWeapon = "";
backpack = "DZ_Assault_Pack_EP1";
As well as the starting skin to Soldier1_DZ?
Thanks. I really appreciate any help you can give me.