Re: ACRE Support for DayZ
Posted by
Josh M on
Aug 03, 2013; 6:06am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/ACRE-Support-for-DayZ-tp11091p11155.html
I presume I could Depbo it and add the classnames to the loot table and put that in my mission file and run it on my server. Everything I could find via other forums suggested doing this with other items.
I haven't found any radios via spawns unfortunately to see if my changes are actually working, but I did find that the PRC343 replaces the default radio which NPC bandits can be found carrying, so I know it's sort of working by default ACRE mod settings. And I can add the radios to inventories via the database easy enough, so there's at least that for the moment, but I'm still hoping to get the loot working.
Should just adding the classnames via the loot tables in the mission file, and then having the mod reference those instead of the ones in the dayz PBO work like according to the guides? Or do I actually have to add the code to a new dayZ pbo instead? Only reason I ask is because it is clearly able to recognize that the items exist, and add them to inventories via the database. But I have no idea really what I should be expecting at the moment.
Is there a way to check and see if the loot tables are correctly referencing my changes and spawning items?
Annnd, right now it could also be an issue with my file structure. The original server I got this mission file off of seems to have some duplicate file structure that I can't make sense of.
Alternatively could I email you the depbo'd mission file so you could glance through it? I feel like I'm missing something obvious, and I've just been so tired lately I have a hard time focusing, and my search results are often contradicting in regards to this topic.
source:
http://opendayz.net/threads/tutorial-custom-loot-tables-and-adjusting-spawn-rates.11589/#post-56800