Re: Friendly AI Bug
Posted by
Niceonegunit on
Jul 31, 2013; 9:55am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/Friendly-AI-Bug-tp3400p11096.html
Haleks wrote
Reaperboyy wrote
.is there a way to change the zombies class...i mean like instead of zombies being classed as Civilians can they be classed as the enemy??
This is already done with daizy factions. If you guys had this problem playing that release (assuming you're not playing the bandit edition), the only reason I can think of is that your AI are out of ammo (wich can happen even with the ammo handling script).
Yes. Your ammo replenishment script is, no offence or nothin', primitive.
<qoute author="A script lying around somewhere.">
_unit addEventHandler ["Fired", {(_unit select 0) setvehicleammo 1}]
This works perfectly fine for me. The reason it didn't work in older DaiZy releases is because it was called with _this select 0. _this was not defined so it wouldn't have worked.
DaiZy Single-player Developer (AI Units)