WALKING ZEDS AND MORE ZOMBIES HOW TO - make backups before doing this - extract your BreakingZeroSP mission pbo and your BreakingZeroSP dayz_code.pbo to your desktop with PBO Manager - now create a folder in your extracted BreakingZeroSP mission pbo called dayz_code and in that folder create two folders called init and system. - now go to your extracted dayz_code and copy the variables.sqf and put it to the created init folder copy the zombie_agent.fsm and put it to the created system folder - now open init.sqf file with Notepad++ and changer line 17 to call compile preprocessFileLineNumbers "compiles.sqf"; - now open the compiles.sqf with Notepad++ and changer line 68 to zombie_generate = compile preprocessFileLineNumbers "dayz_code\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviour and changer line 247 to //_id = [_pos,_unit] execFSM "dayz_code\system\zombie_agent.fsm"; - now open the zombie_agent.fsm with Notepad++ and cange line 475 to "_agent forceSpeed 2;" \n - now open the variables.sqf in the created init folder with Notepad++ and change lines 477 to dayz_zSpawnDistance = 1000; 478 to dayz_maxLocalZombies = 500; 479 to dayz_maxGlobalZombies = 10000; 480 to dayz_maxZeds = 10000; - now go to the cfgloot folder in you extracted dayz_code and open both CfgBuildingLoot.hpp and CfgBuildingPos.hpp with Notepad++ and change all the zombieChance = to 1 and the minRoaming and maxRoaming to whatever number you want _ then re pbo mission and dayz_code put them back into the right folders and have fun - be advised just because it work fine for me dosen't mean it will work propetly on your system