Thomas wrote
Yeah that's a good thought. I've done a few additional things to check and see what is going on. The mission file uses it's init.sqf to reference the addons files (generally installed under@daizy). The addon for zombie behavior then is references in compile.spf (which loads the control_zombieAgent.sqf). I set their force run speed to 1 instead of 6 but it doesn't change. Oddly enough other changes to several other files work, including a reduction in zombie period. The movement speed of zombie must be some where else but I cannot find it.
For those who are interested I am using pbomanager to look at the files and dragging them out of the program to change them when need be.
I'm not sure why it's not working for you. But an alternative would be to download an addon for zombie animations (I think there's some that slows the zeds down) and implement it in the mission.