At cherno church, survivors will keep joining you everytime you enter, while its nice to have an army, might want to think about toning that down to 1-2 at most. Having 9 survivors is funny and hard to control them all...
Messages might want to tone them down a bit too, they are far too frequent, will post if i find any other problems...
To be honest, seeing Snipers, Bandits, Survivors and Zombies together certainly adds to the fun and unpredictability of the game.
Survivors do shoot zombies, I havent seen em shoot bandits yet, i have seen bandits around, but not sure if they are interacting properly, i keep missing them.
Spawned helicopters are nice, lot of military Zombies!
Zombies seem to target me, even if I havent fired, if im in a group of survivors? Survivors dont seem to target zombies attacking me, although I cant be 100% sure.
Already noted: church spawns far too many survivors, ive seen 3 triggers go off in the church and each one added more to the survivor list. (they do shoot them though individually), I cant seem to make them attack zombies though, i see regroup, hold fire, formation etc, but no attack option that i could find, I will keep checking...
How do you remove yourself from the survivor group, i have my own army!!!
The cheat menu, nice you kept the mission time, I am so grateful for that THANK YOU! We can play at night time, and just the magicbox for testing stuff out too, which is nice and handy.
*Scratch the bandit issue, I just got shot by one, while exploring a house... i was thinking literally for the word "bandit", when right in front of me a hooded survivor tried to shoot my head off! *doh!
*Survivors do give away your position, but they will fire on zombies, just not when you want them to lol, seem a bit like the bodyguard, theyll shoot at what they want I guess, however it puts you in a position of great peril if you pick up a friendly survivor group.
Bugs I have experienced with v042 (haven't tried 42b yet)
-Cherno church survivor group infinite spawn trigger
-No AI squad command option? *not 100% certain
-AI Survivor groups shooting zeds will alert them to the player's position
The event triggers aren't terrible, having them as an option would be ideal IMO. The biggest issue I have with DaiZy in general is that zeds dont target the AI, which is the biggest immersion breaker for me. I don't even know if it's doable, but it just doesn't feel like a proper DayZ experience without it.
But all that said, it's amazing what has been achieved so far. Certainly goes a long way to easing the tension when you get killed by unfair means online and have just had enough xD