Thanks Rach! You can purchase things from town depots and HQ but I'm planning to add missions like find good stuff here kind of missions, or some loot spots to towns and disable buying from town depots. Sadly, only way to pick your character currently is launching the mission in editor. You can select your character there (you can switch sides too). I skipped that part because it included some FSM scripting. Civilians are abient, but things like civilian resistance in towns or rescue civilian kind of missions can be added. This version is like a large-scale war going between 3 factions. I'll make Namalsk version of this with scarce loot/vehicles, more challenging survival and diffrent types of side missions in some time :D.
Here is a updated mission file: https://drive.google.com/open?id=1_AcM1TW4_ym3mV-RkCT8oqDFLemXq0cJ Changes are: Reduced static weapons spawns in towns. Edited teams\squads config to give factions more diverse vehicles/units, also fix some stuff you mentioned.
thanks for the feedbaks guys. You can buy survivial supplies at town depots and HQ. They're under buy weapons >> misc items tab. You can also repair and refuel vehicles (not all vehicles though). One thing for the vehicles is when you leave them make sure there is someone in your team sitting in it, othervise WF garbage collector deletes it. I'll get rid of civilians when I do Namalsk mission, you can disable civilians by removing the Ambient Civilians module in the editor. Adding diffrent missions is actually pretty easy once you put the main framework.
Oh my! Ops! Yep, me paying more attention. This is getting better by the minute. So much content here.
And don't mind the Ambivalent Civilians for my sake. I did later on do see some of them do work pretty good actually. I fix my settings in Editor mode. Think people do like 'em. And they do give you the jittery from time to time showing up. No need deleting them. They add value.
I think the same, I would not delete ambient civilians. Without them the map seems empty. I would only add more interaction with them if possible (that they were part of some missions), and above all I would add a greater variety of missions and fix bugs like when enemies don't attack you, that's what this mod needs for be perfect.