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Hello world (of survivors),
I would like to play only in PvE Mode, so DaiZy ports with NO AI is perfect for me. In order to reduce the 'endless' feeling, I would like to alter the PBOs to increase the Z-respawn timer. Does someone know how to do that ? To reinforce the 'hordes' feeling, I'd like to increase the local Z-number too. How can I do that, please ? And last but not least, I'd love to view my progress by showing the debug monitor, but I neither don't know how to do that ![]() Thanks ! |
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Ugh there are many debug monitor scripts around which you could inject into the mission. And BreakingPoint DaiZy version should have a NOAI mission. And zombie spawn amount has already been rised in BreakingPoint , too.
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Well, work in progress...
Since I'm very newbie, I've started by spotting the debug monitor is usually defined within the player_spawn2.sqf file, in the mission file. At this time, when I force to display it (by bypassing the 'if' test or by setting the dayzDebug to true), I die when I launch a new game : spawned with only 3000 blood displayed (still decreasing), temp very low and blue, thirst low and orange, broken legs, then the dead-screen is displayed with the dead-message ('you're dead') and the pop-up windows only to Restart... I saw somewhere in this forum (but not remember where) that debug monitor was disabled because of this... I'm going to test to display only a text message, without any read of parameters, to see if bug still occurs... Some news about this ? About NOAI mission, you're right, BP DaiZy has one, and I use to play it at this time. I've just seen it seems I simply have to set the disableAI to true to get it working on other mod... I'm going to try it :) About zombie spawn, I'd like to know how to do it my-self for testing/adjust-to-my-tastes purpose. Thanks, Aggelon. |
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... [show rest of quote]
The current debug/epeen monitor is in the actions folder inside the dayz_code.pbo.
EDIT: I possibly got a fix for the debug monitor on reload. I'll share if it works. |
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Thanks !
Well... actually the old-way of debug monitor, within the player_spawn_2, still works... my bad: I wrote a stupid syntax error :( The DM is now always displayed... not on-demand, like the personnal dikCode should do it, but I'm still unable to active it... |
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My bad: in old-way (player_spaw_2), the DM is only shown when you die and start a new game, but not shown if you save&quit, then load the saved game :(
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