I was looking for mods for arma 2 and found these on armaholic :
The Undead ModDawn of the Apocalypse (the author also
made some coop missions)
Haven't tried it yet but they look nice, especially the first one, with the infection spread system... It could be like the very beginning of DayZ^^
Wich made me wonder : has it ever been considered to implement some kinda scenario to DayZ SP? The only mission proposing that is DaiZy Wasteland, and it was kinda nice eventhough the mission was broken (if I remember correctly); it could be something very simple, like a radio signal leading to some deserted camp...
Note : Didn't want to create another topic for that, but I was looking at the code about a small glitch with the HUD - the dog related one (2 food/thirst indicators). And I found these in the compile.sqf :
"ui_initDisplay = {
private["_control","_ctrlBleed","_display","_ctrlFracture","_ctrlDogFood","_ctrlDogWater","_ctrlDogWaterBorder", "_ctrlDogFoodBorder"];
disableSerialization;
_display = uiNamespace getVariable 'DAYZ_GUI_display';
..."
and so on, as well as other references to the dog. It's clearly useless, wouldn't erasing all those references fix the HUD problem?