Making Zombies slow.

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Re: Making Zombies slow.

Boynamedsu3
If I wasn't, don't you think my mod speed wouldn't work for me? .-.
Hell even the file I uploaded shows the .2 zombie speed that I used before I had to uninstall everything today.
Literally what ever mod file I want to edit the speed on, I do what I mentioned a comment above, then open the mission mod and it's changed. I can even (try to) make a vid showing the few seconds it takes me to swap out speeds.
Another thought, because I realize 90% of players have steam based Arma2's, my Arma2 isn't from Steam. I don't know if that may be part of it or not.
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Re: Making Zombies slow.

Haleks
Haleks wrote
Are you sure you're calling the right mod folder in your shortcut parameters??

Boynamedsu3 wrote
If I wasn't, don't you think my mod speed wouldn't work for me? .-.
Eeeer... I was asking Brado dude ^^'
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Re: Making Zombies slow.

draconis123
In reply to this post by brado
I just tried to use his file and it wouldn't let me get into the mission. Just restore your old code and edit it using ".2" and it should work.
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Re: Making Zombies slow.

brado
In reply to this post by Haleks
@ Boynamedsu3

Funny thing is the dayz_code PBO file i downloaded of yours had it still at 6 so changed it to 2..still no joy ..but strange it had changed back to 6 if you had already altered it...

@ draconis123

Your right the others have .2 .....so i changed them to that ...still no joy


@ Haleks

This is my parameters

"G:\SteamLibrary\SteamApps\common\Arma 2 Operation Arrowhead\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -nosplash -mod=@DayZ


Just want to say thanks for your help ...but i guess im stuck with how it was made in the first place and im ok with that guys cheers
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Re: Making Zombies slow.

Boynamedsu3
I'm starting to think that Steam users may have to edit their files differently then, when I downloaded the one I posted I still see .2 >.>
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Re: Making Zombies slow.

Haleks
In reply to this post by brado
brado wrote
This is my parameters

"G:\SteamLibrary\SteamApps\common\Arma 2 Operation Arrowhead\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -nosplash -mod=@DayZ
Just make sure you call in there the folder with the altered dayz_code! (I see by reading your previous posts that you have numerous of folders : @daiyz, @dayz, @daizy...)
If you've set this correctly - well I'm confused.
I have a retail copy of Arma 2 and a Steam version of OA and I don't have any troubles...
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Re: Making Zombies slow.

Thrallis
In reply to this post by Boynamedsu3
after altering the zombie speed (wich worked) it now show all zombie (near and far from 0m - to as far as it loads the npc's) with a white marker and when you see them it turns red how do you make it go back to normal?

all i changed was the "_agent forceSpeed 6;" \n   to  "_agent forceSpeed 2;" \n   in the fsmName = "DayZ Zombie Agent";   of the dayz_code.pbo
Ray
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Re: Making Zombies slow.

Ray
Dosent matter if ure using steam or not, it all works the same
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Re: Making Zombies slow.

Slow zombies-Walking Dead
In reply to this post by Boynamedsu3
http://www.youtube.com/watch?v=gJ8lVkD9Qdc

and thus it can not be correctly?? :))
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Re: Making Zombies slow.

Slow zombies-Walking Dead
dayz and the undead will not work??
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Re: Making Zombies slow.

TheLegendDevil
In reply to this post by Boynamedsu3
Doesnt work for me. When I try to run the edited dayz_code.pbo file I get a " expected xxx Bites but only xxx Bites" Error. Please help, and tell me, what dayz_code you edited, like the one in @DaiZy or in , lets say, @BreakingPointSP
Ray
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Re: Making Zombies slow.

Ray
TheLegendDevil wrote
Doesnt work for me. When I try to run the edited dayz_code.pbo file I get a " expected xxx Bites but only xxx Bites" Error. Please help, and tell me, what dayz_code you edited, like the one in @DaiZy or in , lets say, @BreakingPointSP

Every single DayZ_Code has these lines no matter if BreakingPoint or regular DayZ.
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Re: Making Zombies slow.

timmer
In reply to this post by Slow zombies-Walking Dead
Do you mean: Is there a DaiZy version of the slow zombies?
http://www.youtube.com/watch?v=gJ8lVkD9Qdc&feature=player_detailpage#t=330s
szp
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Re: Making Zombies slow.

szp
Anybody know how to changue the runing speed animation?
forceSpeed in dayz_code only select between running and walking; forceSpeed up to 2 (like 2.1) means run speed selected and 2 or under 2 means walking speed selected.
The thing is changue the running speed. I know it can be changed at dayz.pbo/config.bin
you can open config.bin with notepad++ if you transform it into a .cpp file with armaunbin http://www.armaholic.com/page.php?id=229
Then you have to look for cfgmoveszombie. But i don't know what speed we need to change, I think you can changue the speed of AmovPercMwlkSnonWnonD* or AmovPercMrunSnonWnonD* but im not sure.
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Re: Making Zombies slow.

Fat Freddys Cat
In reply to this post by brado
I had a similar problem after modifying the dayz_code.pbo to slow down the zombies, treble checked the changes I made, but the zombie still ran at me.

I made the changes in the following way:  

I took a copy of the original dayz_code.pbo from the @DayzX folder and pasted it to my desktop, made the changes as described by the OP.

I added .bak to the original dayz_code PBO file in my @DayzX folder as I didn't want to overwrite it when I copied the modified dayz_code.pbo back into the @Dayzx folder.

It was only after removing the original dayzx_code.pbo (the one I renamed to include .bak) from the @DayZX folder the zombies slowed down, for some reason the game saw the original file and not the modified one.

Schoolboy error!
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DaiZy X Zombies don't follow

FaithRM
In reply to this post by Boynamedsu3
I've done this with the current original DaiZy by kodabar & it worked.

I then set up DaiZy X and tried to set this up. When I changed it to 2 (I've quintuple [5] checked where I was looking) and go in game. They attack if I walk into them but they don't follow me no matter what. If I walk into them and they hit me the second I run away they go back to loitering. If I switch it back to 10 (the Zed's are a bit different/faster for DaiZy X) then they go back to normal.

I noticed someone mentioned something about DaiZy X and I'll keep trying to fix this myself.
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