Item chances in config help

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Item chances in config help

benevolentdevil
class Residential : Default {
                zombieChance = 0.3;
                maxRoaming = 2;
                zombieClass[] = {"zZombie_Base", "z_hunter", "z_teacher", "z_villager1", "z_villager2", "z_villager3"};
                lootChance = 0.4;
                lootPos[] = {};
                itemType[] = {{"ItemSodaMdew", "magazine"}, {"ItemWatch", "generic"}, {"ItemCompass", "generic"}, {"ItemMap", "weapon"}, {"Makarov", "weapon"}, {"Colt1911", "weapon"}, {"ItemFlashlight", "generic"}, {"ItemKnife", "generic"}, {"ItemMatchbox", "generic"}, {"", "generic"}, {"LeeEnfield", "weapon"}, {"revolver_EP1", "weapon"}, {"CZ_VestPouch_EP1", "object"}, {"DZ_CivilBackpack_EP1", "object"}, {"DZ_ALICE_Pack_EP1", "object"}, {"Winchester1866", "weapon"}, {"WeaponHolder_ItemTent", "object"}, {"", "military"}, {"", "trash"}, {"Crossbow", "weapon"}, {"Binocular", "weapon"}, {"PartWoodPile", "magazine"}, {"Skin_Camo1_DZ", "magazine"}, {"Skin_Sniper1_DZ", "magazine"}, {"WeaponHolder_MeleeCrowbar", "object"}, {MR43, "weapon"}};
                itemChance[] = {0.01, 0.15, 0.05, 0.03, 0.13, 0.05, 0.03, 0.08, 0.06, 2, 0.06, 0.04, 0.01, 0.03, 0.03, 0.01, 0.01, 0.03, 0.5, 0.01, 0.06, 0.06, 0.01, 0.01, 0.08, 0.03};

Thats the code ... does the item chances have to equal 100% total?
How would one increase chances of items spawning in?