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Hey, how are you doing dude? ;)
For your debug monitor, it's gonna be tricky : you would need to count alive units for each side - West side usually being the friendlies, and East side for hostiles/bandits.
Problem is (in Factions anyway) : bandits can be East side as well as "GUER" side - and zeds also are GUER side...
Meaning that you can easily count alive survivors - but for the bandits it's gonna be complicated...
Anyway, here's a code for a usefull debug monitor (can't remember where I found it) :
//Let Zeds know
[player,4,true,(getPosATL player)] spawn player_alertZombies;
/*
Change the UID's below to match those of you and your admin(s)
Your admins will get the advanced version of your debug monitor,
while your regular users will get the cut down version.
*/
if ((getPlayerUID player) in ["11111","22222"]) then {
hintSilent parseText format ["
<t size='0.95' font='Bitstream' align='left' >[%18]</t><t size='0.95' font='Bitstream' align='right'>[FPS: %10]</t><br/> <t size='0.95' font='Bitstream' align='center' color='#FFBF00'>Survived %7 Days</t><br/> <t size='0.95' font='Bitstream' align='left' >Players: %8</t><t size='0.95 'font='Bitstream' align='right'>Within 500m: %11</t><br/> <t size='0.95' font='Bitstream' align='left' >Vehicles:</t><t size='0.95' font='Bitstream'align='right'>%13(%14)</t><br/> <t size='0.95' font='Bitstream' align='left'>Air: %16</t><t size='0.95' font='Bitstream'align='right'>Sea: %23</t><br/> <t size='0.95' font='Bitstream' align='left' >All Bikes: %15</t><t size='0.95' font='Bitstream'align='right'>Cars: %17</t><br/> <t size='0.95' font='Bitstream' align='left' >Zombies (alive/total): </t><t size='0.95' font='Bitstream' align='right'>%20(%19)</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='0.95' font='Bitstream' align='right'>%2</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='0.95' font='Bitstream' align='right'>%3</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='right'>%6</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Blood: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/> <t size='0.95' font='Bitstream' align='left' >GPS: %22</t><t size='0.95' font='Bitstream' align='right'>DIR: %24</t><br/> <t size='0.95'font='Bitstream'align='center' >%21</t><br/>",
(name player),
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(player getVariable['humanity', 0]),
(dayz_skilllevel),
(count playableUnits),
r_player_blood,
(round diag_fps),
(({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 500]))-1),
viewdistance,
(count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])),
count vehicles,
(count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])),
(count([6800, 9200, 0] nearEntities [["Air"],25000])),
(count([6800, 9200, 0] nearEntities [["Car"],25000])),
(gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')),
(count entities "zZombie_Base"),
({alive _x} count entities "zZombie_Base"),
(getPosASL player),
(mapGridPosition getPos player),
(count([6800, 9200, 0] nearEntities [["Ship"],25000])),
(round(getDir player))
];
} else {
hintSilent parseText format ["
<t size='1.20' font='Bitstream' align='center' color='#00CC00'>%1</t><br/> <t size='0.95' font='Bitstream' align='center' >[%10]</t><br/> <t size='1.15' font='Bitstream' align='center' color='#FFCC00'>Survived %7 Days</t><br/><br/> <t size='1.15' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='1.15' font='Bitstream' align='right'>%2</t><br/> <t size='1.15' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='1.15' font='Bitstream' align='right'>%3</t><br/> <t size='1.15' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='1.15' font='Bitstream' align='right'>%4</t><br/> <t size='1.15' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='1.15' font='Bitstream' align='right'>%5</t><br/> <t size='1.15' font='Bitstream' align='left' color='#FFBF00'>Blood: </t><t size='1.15' font='Bitstream' align='right'>%6</t><br/><br/> <t size='1.15' font='Bitstream' color='#5882FA'>Tinyurl.com/DAYZ487</t><br/>",
(name player),
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
r_player_blood,
(dayz_skilllevel),
(count entities "zZombie_Base"),
({alive _x} count entities "zZombie_Base"),
(gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName'))
];};
It counts the number of alive zeds : I reckon you could modify it easily enough to count survivors - with a bit of googling. ;)
Tip : In Factions, "survivor" is a string, so it should work if you change
(count entities "zZombie_Base"),
({alive _x} count entities "zZombie_Base"),
to :
(count entities "survivor"),
({alive _x} count entities "survivor"),
I didn't test it though...
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